SetReadTimeout: windows implementation
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@@ -18,13 +18,15 @@ package serial
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*/
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import (
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"syscall"
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"sync"
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"syscall"
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"time"
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)
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type windowsPort struct {
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mu sync.Mutex
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handle syscall.Handle
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mu sync.Mutex
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handle syscall.Handle
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readTimeoutCycles int64
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}
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func nativeGetPortsList() ([]string, error) {
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@@ -80,6 +82,8 @@ func (port *windowsPort) Read(p []byte) (int, error) {
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return 0, err
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}
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defer syscall.CloseHandle(ev.HEvent)
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cycles := int64(0)
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for {
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err := syscall.ReadFile(port.handle, p, &readed, ev)
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if err == syscall.ERROR_IO_PENDING {
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@@ -103,6 +107,14 @@ func (port *windowsPort) Read(p []byte) (int, error) {
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return 0, err
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}
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if port.readTimeoutCycles != -1 {
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cycles++
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if cycles == port.readTimeoutCycles {
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// Timeout
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return 0, nil
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}
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}
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// At the moment it seems that the only reliable way to check if
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// a serial port is alive in Windows is to check if the SetCommState
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// function fails.
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@@ -370,6 +382,31 @@ func (port *windowsPort) GetModemStatusBits() (*ModemStatusBits, error) {
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}, nil
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}
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func (port *windowsPort) SetReadTimeout(timeout time.Duration) error {
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var cycles, cycleDuration int64
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if timeout == NoTimeout {
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cycles = -1
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cycleDuration = 1000
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} else {
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cycles = timeout.Milliseconds()/1000 + 1
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cycleDuration = timeout.Milliseconds() / cycles
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}
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err := setCommTimeouts(port.handle, &commTimeouts{
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ReadIntervalTimeout: 0xFFFFFFFF,
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ReadTotalTimeoutMultiplier: 0xFFFFFFFF,
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ReadTotalTimeoutConstant: uint32(cycleDuration),
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WriteTotalTimeoutConstant: 0,
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WriteTotalTimeoutMultiplier: 0,
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})
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if err != nil {
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return &PortError{code: InvalidTimeoutValue, causedBy: err}
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}
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port.readTimeoutCycles = cycles
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return nil
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}
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func createOverlappedEvent() (*syscall.Overlapped, error) {
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h, err := createEvent(nil, true, false, nil)
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return &syscall.Overlapped{HEvent: h}, err
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@@ -435,18 +472,9 @@ func nativeOpen(portName string, mode *Mode) (*windowsPort, error) {
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return nil, &PortError{code: InvalidSerialPort}
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}
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// Set timeouts to 1 second
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timeouts := &commTimeouts{
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ReadIntervalTimeout: 0xFFFFFFFF,
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ReadTotalTimeoutMultiplier: 0xFFFFFFFF,
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ReadTotalTimeoutConstant: 1000, // 1 sec
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WriteTotalTimeoutConstant: 0,
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WriteTotalTimeoutMultiplier: 0,
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}
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if setCommTimeouts(port.handle, timeouts) != nil {
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if port.SetReadTimeout(NoTimeout) != nil {
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port.Close()
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return nil, &PortError{code: InvalidSerialPort}
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}
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return port, nil
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}
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