Files
go-serial/serial_windows.go
Tomáš Polomský ff38fe2a78 add support for drain
Tested on Mac OS, Linux and Windows with UART emulated on USB.

I wrote general BSD code, because it should work, but I am not able to test
it.

On Mac OS I am quite sure that drain behaves as expected because it fixed
an issue with buffer overflow (which OS does not report but fails).

For Windows it seems that drain is actually part of `Write`, because
`Write` was long and `Drain` was fast. But I have not found any mention in
Win32 docs about buffering and asynchronous write, so I put there flushing
code to be sure, and this code did not break anything.

For Linux `Drain` is also taking more time than writing so it looks working
too.
2023-06-16 09:14:39 +02:00

482 lines
12 KiB
Go

//
// Copyright 2014-2021 Cristian Maglie. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//
package serial
/*
// MSDN article on Serial Communications:
// http://msdn.microsoft.com/en-us/library/ff802693.aspx
// (alternative link) https://msdn.microsoft.com/en-us/library/ms810467.aspx
// Arduino Playground article on serial communication with Windows API:
// http://playground.arduino.cc/Interfacing/CPPWindows
*/
import (
"sync"
"syscall"
"time"
)
type windowsPort struct {
mu sync.Mutex
handle syscall.Handle
}
func nativeGetPortsList() ([]string, error) {
subKey, err := syscall.UTF16PtrFromString("HARDWARE\\DEVICEMAP\\SERIALCOMM\\")
if err != nil {
return nil, &PortError{code: ErrorEnumeratingPorts}
}
var h syscall.Handle
if err := syscall.RegOpenKeyEx(syscall.HKEY_LOCAL_MACHINE, subKey, 0, syscall.KEY_READ, &h); err != nil {
if errno, isErrno := err.(syscall.Errno); isErrno && errno == syscall.ERROR_FILE_NOT_FOUND {
return []string{}, nil
}
return nil, &PortError{code: ErrorEnumeratingPorts}
}
defer syscall.RegCloseKey(h)
var valuesCount uint32
if syscall.RegQueryInfoKey(h, nil, nil, nil, nil, nil, nil, &valuesCount, nil, nil, nil, nil) != nil {
return nil, &PortError{code: ErrorEnumeratingPorts}
}
list := make([]string, valuesCount)
for i := range list {
var data [1024]uint16
dataSize := uint32(len(data))
var name [1024]uint16
nameSize := uint32(len(name))
if regEnumValue(h, uint32(i), &name[0], &nameSize, nil, nil, &data[0], &dataSize) != nil {
return nil, &PortError{code: ErrorEnumeratingPorts}
}
list[i] = syscall.UTF16ToString(data[:])
}
return list, nil
}
func (port *windowsPort) Close() error {
port.mu.Lock()
defer func() {
port.handle = 0
port.mu.Unlock()
}()
if port.handle == 0 {
return nil
}
return syscall.CloseHandle(port.handle)
}
func (port *windowsPort) Read(p []byte) (int, error) {
var readed uint32
ev, err := createOverlappedEvent()
if err != nil {
return 0, err
}
defer syscall.CloseHandle(ev.HEvent)
err = syscall.ReadFile(port.handle, p, &readed, ev)
if err == syscall.ERROR_IO_PENDING {
err = getOverlappedResult(port.handle, ev, &readed, true)
}
switch err {
case nil:
// operation completed successfully
case syscall.ERROR_OPERATION_ABORTED:
// port may have been closed
return int(readed), &PortError{code: PortClosed, causedBy: err}
default:
// error happened
return int(readed), err
}
if readed > 0 {
return int(readed), nil
}
// Timeout
return 0, nil
}
func (port *windowsPort) Write(p []byte) (int, error) {
var writed uint32
ev, err := createOverlappedEvent()
if err != nil {
return 0, err
}
defer syscall.CloseHandle(ev.HEvent)
err = syscall.WriteFile(port.handle, p, &writed, ev)
if err == syscall.ERROR_IO_PENDING {
// wait for write to complete
err = getOverlappedResult(port.handle, ev, &writed, true)
}
return int(writed), err
}
func (port *windowsPort) Drain() (err error) {
return syscall.FlushFileBuffers(port.handle)
}
const (
purgeRxAbort uint32 = 0x0002
purgeRxClear = 0x0008
purgeTxAbort = 0x0001
purgeTxClear = 0x0004
)
func (port *windowsPort) ResetInputBuffer() error {
return purgeComm(port.handle, purgeRxClear|purgeRxAbort)
}
func (port *windowsPort) ResetOutputBuffer() error {
return purgeComm(port.handle, purgeTxClear|purgeTxAbort)
}
const (
dcbBinary uint32 = 0x00000001
dcbParity = 0x00000002
dcbOutXCTSFlow = 0x00000004
dcbOutXDSRFlow = 0x00000008
dcbDTRControlDisableMask = ^uint32(0x00000030)
dcbDTRControlEnable = 0x00000010
dcbDTRControlHandshake = 0x00000020
dcbDSRSensitivity = 0x00000040
dcbTXContinueOnXOFF = 0x00000080
dcbOutX = 0x00000100
dcbInX = 0x00000200
dcbErrorChar = 0x00000400
dcbNull = 0x00000800
dcbRTSControlDisbaleMask = ^uint32(0x00003000)
dcbRTSControlEnable = 0x00001000
dcbRTSControlHandshake = 0x00002000
dcbRTSControlToggle = 0x00003000
dcbAbortOnError = 0x00004000
)
type dcb struct {
DCBlength uint32
BaudRate uint32
// Flags field is a bitfield
// fBinary :1
// fParity :1
// fOutxCtsFlow :1
// fOutxDsrFlow :1
// fDtrControl :2
// fDsrSensitivity :1
// fTXContinueOnXoff :1
// fOutX :1
// fInX :1
// fErrorChar :1
// fNull :1
// fRtsControl :2
// fAbortOnError :1
// fDummy2 :17
Flags uint32
wReserved uint16
XonLim uint16
XoffLim uint16
ByteSize byte
Parity byte
StopBits byte
XonChar byte
XoffChar byte
ErrorChar byte
EOFChar byte
EvtChar byte
wReserved1 uint16
}
type commTimeouts struct {
ReadIntervalTimeout uint32
ReadTotalTimeoutMultiplier uint32
ReadTotalTimeoutConstant uint32
WriteTotalTimeoutMultiplier uint32
WriteTotalTimeoutConstant uint32
}
const (
noParity = 0
oddParity = 1
evenParity = 2
markParity = 3
spaceParity = 4
)
var parityMap = map[Parity]byte{
NoParity: noParity,
OddParity: oddParity,
EvenParity: evenParity,
MarkParity: markParity,
SpaceParity: spaceParity,
}
const (
oneStopBit = 0
one5StopBits = 1
twoStopBits = 2
)
var stopBitsMap = map[StopBits]byte{
OneStopBit: oneStopBit,
OnePointFiveStopBits: one5StopBits,
TwoStopBits: twoStopBits,
}
const (
commFunctionSetXOFF = 1
commFunctionSetXON = 2
commFunctionSetRTS = 3
commFunctionClrRTS = 4
commFunctionSetDTR = 5
commFunctionClrDTR = 6
commFunctionSetBreak = 8
commFunctionClrBreak = 9
)
const (
msCTSOn = 0x0010
msDSROn = 0x0020
msRingOn = 0x0040
msRLSDOn = 0x0080
)
func (port *windowsPort) SetMode(mode *Mode) error {
params := dcb{}
if getCommState(port.handle, &params) != nil {
port.Close()
return &PortError{code: InvalidSerialPort}
}
if mode.BaudRate == 0 {
params.BaudRate = 9600 // Default to 9600
} else {
params.BaudRate = uint32(mode.BaudRate)
}
if mode.DataBits == 0 {
params.ByteSize = 8 // Default to 8 bits
} else {
params.ByteSize = byte(mode.DataBits)
}
params.StopBits = stopBitsMap[mode.StopBits]
params.Parity = parityMap[mode.Parity]
if setCommState(port.handle, &params) != nil {
port.Close()
return &PortError{code: InvalidSerialPort}
}
return nil
}
func (port *windowsPort) SetDTR(dtr bool) error {
// Like for RTS there are problems with the escapeCommFunction
// observed behaviour was that DTR is set from false -> true
// when setting RTS from true -> false
// 1) Connect -> RTS = true (low) DTR = true (low) OKAY
// 2) SetDTR(false) -> RTS = true (low) DTR = false (heigh) OKAY
// 3) SetRTS(false) -> RTS = false (heigh) DTR = true (low) ERROR: DTR toggled
//
// In addition this way the CommState Flags are not updated
/*
var res bool
if dtr {
res = escapeCommFunction(port.handle, commFunctionSetDTR)
} else {
res = escapeCommFunction(port.handle, commFunctionClrDTR)
}
if !res {
return &PortError{}
}
return nil
*/
// The following seems a more reliable way to do it
params := &dcb{}
if err := getCommState(port.handle, params); err != nil {
return &PortError{causedBy: err}
}
params.Flags &= dcbDTRControlDisableMask
if dtr {
params.Flags |= dcbDTRControlEnable
}
if err := setCommState(port.handle, params); err != nil {
return &PortError{causedBy: err}
}
return nil
}
func (port *windowsPort) SetRTS(rts bool) error {
// It seems that there is a bug in the Windows VCP driver:
// it doesn't send USB control message when the RTS bit is
// changed, so the following code not always works with
// USB-to-serial adapters.
//
// In addition this way the CommState Flags are not updated
/*
var res bool
if rts {
res = escapeCommFunction(port.handle, commFunctionSetRTS)
} else {
res = escapeCommFunction(port.handle, commFunctionClrRTS)
}
if !res {
return &PortError{}
}
return nil
*/
// The following seems a more reliable way to do it
params := &dcb{}
if err := getCommState(port.handle, params); err != nil {
return &PortError{causedBy: err}
}
params.Flags &= dcbRTSControlDisbaleMask
if rts {
params.Flags |= dcbRTSControlEnable
}
if err := setCommState(port.handle, params); err != nil {
return &PortError{causedBy: err}
}
return nil
}
func (port *windowsPort) GetModemStatusBits() (*ModemStatusBits, error) {
var bits uint32
if !getCommModemStatus(port.handle, &bits) {
return nil, &PortError{}
}
return &ModemStatusBits{
CTS: (bits & msCTSOn) != 0,
DCD: (bits & msRLSDOn) != 0,
DSR: (bits & msDSROn) != 0,
RI: (bits & msRingOn) != 0,
}, nil
}
func (port *windowsPort) SetReadTimeout(timeout time.Duration) error {
commTimeouts := &commTimeouts{
ReadIntervalTimeout: 0xFFFFFFFF,
ReadTotalTimeoutMultiplier: 0xFFFFFFFF,
ReadTotalTimeoutConstant: 0xFFFFFFFE,
WriteTotalTimeoutConstant: 0,
WriteTotalTimeoutMultiplier: 0,
}
if timeout != NoTimeout {
ms := timeout.Milliseconds()
if ms > 0xFFFFFFFE || ms < 0 {
return &PortError{code: InvalidTimeoutValue}
}
commTimeouts.ReadTotalTimeoutConstant = uint32(ms)
}
if err := setCommTimeouts(port.handle, commTimeouts); err != nil {
return &PortError{code: InvalidTimeoutValue, causedBy: err}
}
return nil
}
func (port *windowsPort) Break(d time.Duration) error {
if err := setCommBreak(port.handle); err != nil {
return &PortError{causedBy: err}
}
time.Sleep(d)
if err := clearCommBreak(port.handle); err != nil {
return &PortError{causedBy: err}
}
return nil
}
func createOverlappedEvent() (*syscall.Overlapped, error) {
h, err := createEvent(nil, true, false, nil)
return &syscall.Overlapped{HEvent: h}, err
}
func nativeOpen(portName string, mode *Mode) (*windowsPort, error) {
portName = "\\\\.\\" + portName
path, err := syscall.UTF16PtrFromString(portName)
if err != nil {
return nil, err
}
handle, err := syscall.CreateFile(
path,
syscall.GENERIC_READ|syscall.GENERIC_WRITE,
0, nil,
syscall.OPEN_EXISTING,
syscall.FILE_FLAG_OVERLAPPED,
0)
if err != nil {
switch err {
case syscall.ERROR_ACCESS_DENIED:
return nil, &PortError{code: PortBusy}
case syscall.ERROR_FILE_NOT_FOUND:
return nil, &PortError{code: PortNotFound}
}
return nil, err
}
// Create the serial port
port := &windowsPort{
handle: handle,
}
// Set port parameters
if port.SetMode(mode) != nil {
port.Close()
return nil, &PortError{code: InvalidSerialPort}
}
params := &dcb{}
if getCommState(port.handle, params) != nil {
port.Close()
return nil, &PortError{code: InvalidSerialPort}
}
params.Flags &= dcbDTRControlDisableMask
params.Flags &= dcbRTSControlDisbaleMask
if mode.InitialStatusBits == nil {
params.Flags |= dcbDTRControlEnable
params.Flags |= dcbRTSControlEnable
} else {
if mode.InitialStatusBits.DTR {
params.Flags |= dcbDTRControlEnable
}
if mode.InitialStatusBits.RTS {
params.Flags |= dcbRTSControlEnable
}
}
params.Flags &^= dcbOutXCTSFlow
params.Flags &^= dcbOutXDSRFlow
params.Flags &^= dcbDSRSensitivity
params.Flags |= dcbTXContinueOnXOFF
params.Flags &^= dcbInX
params.Flags &^= dcbOutX
params.Flags &^= dcbErrorChar
params.Flags &^= dcbNull
params.Flags &^= dcbAbortOnError
params.XonLim = 2048
params.XoffLim = 512
params.XonChar = 17 // DC1
params.XoffChar = 19 // C3
if setCommState(port.handle, params) != nil {
port.Close()
return nil, &PortError{code: InvalidSerialPort}
}
if port.SetReadTimeout(NoTimeout) != nil {
port.Close()
return nil, &PortError{code: InvalidSerialPort}
}
return port, nil
}